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Motogp 18 pc
Motogp 18 pc







motogp 18 pc

Make sure you copy it where all the other pak files are. Become the star of the 2018 MotoGP Compete as a professional rider and race against all the champions of the MotoGP. Replace the X with something else, like " pakchunk0-WindowsNoEditor_MyMod.pak"Ĭopy the pak file you created and paste into:Ĭ:\Program Files (x86)\Steam\steamapps\common\MotoGP™18\motogp18\Content\Paks Once it's done (it's quick), you will have a file called " pakchunk0-WindowsNoEditor_X.pak". U4pak.py pack pakchunk0-WindowsNoEditor_X.pak motogp18 Hold down CTRL+Shift and right click->Select "Open command window here". Go back into the root of folder "Import in game". Motogp18\Content\assets\graphics\vehicles\bikes\bike009\textures. Here you will wind the files UnrealEngine cooked for you. Go to Documents\Unreal Projects\MotoGP18\Saved\Cooked\WindowsNoEditor\MotoGP18\Content Motogp18\Content\assets\graphics\vehicles\bikes\bike009\textures Inside it, you need to create the same Directory where you extracted the file from in Umodel:

motogp 18 pc

There you will see a folder called "motogp18". Click on File-> Cook content for windows. This way you will not need to create a new project next time. Drag your modded texture where the starter content was.









Motogp 18 pc